Kotaku72%

South Of Midnight Studio Is Still Winning GOTY Awards Even After Xbox Cut It Loose: ‘It’s Important That We Remember That Games Are Made By People’ 87%

By Ethan Gach65%

7/22/2026, 1:02:09 PM

BS Summary: This article contains 20 faulty reasoning types, including In-Group Bias, Framing Effect, and Indoctrination, with Optimism Bias as the most egregious example at 24.6% saturation with 108 hits. Analysis detected 1,014 faulty-reasoning hits from 439 analyzed words, generating a BS Score of 80.3% and a BS Rank of 87% (2,659 of 20,472 articles). This article is worse (more manipulative) than 87.00% of the article peer group.

Compulsion Games is one of five studios Microsoft moved to cut loose during its latest round of mass layoffs at Xbox and the first thing it did after going independent is win another award for 2025’s *South of Midnight*. 
The magic-infused action-adventure took home the top Game of the Year honor at this year’s Games for Change Festival in New York this week. 
“South of Midnight is about rising up in challenging times when it gets tough, about growth, about resilience, and the word change right now feels really timely for us because Compulsion Games is going back to being independent,” said producer and studio general manager Geneviève Forget in her acceptance speech remarks. 
“That is scary, that is exciting. 
We built something special, this team, and I know our team, my friends, our friends, will carry our spirit wherever we go and spread it across the industry.” 
*South of Midnight* has now won multiple awards, including a Peabody, and seemed emblematic of the type of critically-lauded games Xbox wanted its smaller studios to make for Game Pass. 
“It’s inspiring to see the team at Compulsion Games recognized with a Peabody Award for South of Midnight,” Xbox chief content officer Matt Booty wrote just two months ago. 
“This award reflects the care and craft behind their work, and the power of games as a medium to tell meaningful stories that last.” 
But instead of building on that success, Xbox’s latest “reset” has seen Microsoft’s gaming division divest from smaller, more creatively ambitious projects to double down on tentpole franchises like *Halo* and *Fallout*. 
While Microsoft has allowed studios like Compulsion to take IP like South of Midnight with them, and has promised “runway for their next games,” the separation also comes with significant layoffs as the studios in question are forced to downsize. 
Compulsion recently put out a call for studio work on LinkedIn. 
“It’s very weird times, our industry is growing and we’re still seeing layoffs and our hearts are with all of our friends and families and coworkers that have lost jobs over the last years,” producer Anamaria Musca said on stage last night. 
“But this is starting to feel more like a community than an industry, and I think it’s important that we remember that games are made by people, and it’s our friends and family and all of us standing up for each other, being part of this community, and making one of the best art forms there is.” 
Article reasoning-pattern comparisonThis article: 0.0%Ethan Gach: 3.8%Kotaku: 4.0%Confirmation Bias0.0%This article: 0.0%Ethan Gach: 2.4%Kotaku: 1.7%Anchoring Bias0.0%This article: 2.5%Ethan Gach: 3.0%Kotaku: 4.0%Availability Heuristic2.5%This article: 0.0%Ethan Gach: 1.3%Kotaku: 1.2%Representativeness Heuristic0.0%This article: 7.3%Ethan Gach: 1.7%Kotaku: 1.0%Hindsight Bias7.3%This article: 0.0%Ethan Gach: 2.2%Kotaku: 1.7%Overconfidence Bias0.0%This article: 20.3%Ethan Gach: 7.4%Kotaku: 5.8%Framing Effect20.3%This article: 9.1%Ethan Gach: 1.5%Kotaku: 0.9%Loss Aversion9.1%This article: 0.0%Ethan Gach: 1.5%Kotaku: 1.1%Status Quo Bias0.0%This article: 0.0%Ethan Gach: 0.0%Kotaku: 0.4%Sunk Cost Effect0.0%This article: 24.6%Ethan Gach: 3.8%Kotaku: 2.6%Optimism Bias24.6%This article: 9.6%Ethan Gach: 4.1%Kotaku: 3.4%Pessimism Bias9.6%This article: 7.3%Ethan Gach: 12.4%Kotaku: 13.3%Negativity Bias7.3%This article: 6.4%Ethan Gach: 1.6%Kotaku: 2.0%Self-Serving Bias6.4%This article: 9.1%Ethan Gach: 1.7%Kotaku: 1.5%Fundamental Attribution Error9.1%This article: 0.0%Ethan Gach: 0.0%Kotaku: 0.3%Actor-Observer Bias0.0%This article: 21.2%Ethan Gach: 2.0%Kotaku: 1.4%In-Group Bias21.2%This article: 0.0%Ethan Gach: 0.3%Kotaku: 0.3%Out-Group Homogeneity Bias0.0%This article: 18.9%Ethan Gach: 5.4%Kotaku: 3.7%Halo Effect18.9%This article: 0.0%Ethan Gach: 0.1%Kotaku: 0.3%Horn Effect0.0%This article: 0.0%Ethan Gach: 0.3%Kotaku: 0.2%Dunning-Kruger Effect0.0%This article: 0.0%Ethan Gach: 2.3%Kotaku: 2.3%Recency Bias0.0%This article: 8.9%Ethan Gach: 0.8%Kotaku: 0.6%Primacy Effect8.9%This article: 0.0%Ethan Gach: 0.1%Kotaku: 0.0%Blind-Spot Bias0.0%This article: 0.0%Ethan Gach: 1.6%Kotaku: 1.4%Ad Hominem0.0%This article: 0.0%Ethan Gach: 0.4%Kotaku: 0.7%Straw Man0.0%This article: 12.1%Ethan Gach: 3.1%Kotaku: 2.4%Appeal to Authority12.1%This article: 7.3%Ethan Gach: 2.2%Kotaku: 2.2%False Dilemma7.3%This article: 9.1%Ethan Gach: 1.0%Kotaku: 0.9%Slippery Slope9.1%This article: 0.0%Ethan Gach: 0.4%Kotaku: 0.2%Circular Reasoning0.0%This article: 0.0%Ethan Gach: 7.0%Kotaku: 9.1%Hasty Generalization0.0%This article: 0.0%Ethan Gach: 0.4%Kotaku: 0.2%Red Herring0.0%This article: 0.0%Ethan Gach: 0.9%Kotaku: 1.0%Bandwagon0.0%This article: 9.6%Ethan Gach: 6.8%Kotaku: 5.4%Appeal to Emotion9.6%This article: 0.0%Ethan Gach: 0.8%Kotaku: 0.8%Begging the Question0.0%This article: 0.0%Ethan Gach: 2.9%Kotaku: 2.4%Post Hoc (False Cause)0.0%This article: 0.0%Ethan Gach: 0.1%Kotaku: 0.2%Tu Quoque0.0%This article: 0.0%Ethan Gach: 0.5%Kotaku: 0.6%Burden of Proof0.0%This article: 0.0%Ethan Gach: 0.3%Kotaku: 0.2%Appeal to Nature0.0%This article: 0.0%Ethan Gach: 0.9%Kotaku: 0.5%Composition/Division0.0%This article: 0.0%Ethan Gach: 2.2%Kotaku: 4.3%Anecdotal0.0%This article: 0.0%Ethan Gach: 0.0%Kotaku: 0.1%No True Scotsman0.0%This article: 0.0%Ethan Gach: 2.2%Kotaku: 2.0%Ambiguity (Equivocation)0.0%This article: 0.0%Ethan Gach: 0.0%Kotaku: 0.0%Gambler’s Fallacy0.0%This article: 0.0%Ethan Gach: 0.2%Kotaku: 0.1%Middle Ground0.0%This article: 0.0%Ethan Gach: 0.4%Kotaku: 0.4%Personal Incredulity0.0%This article: 0.0%Ethan Gach: 0.2%Kotaku: 0.2%Special Pleading0.0%This article: 0.0%Ethan Gach: 0.0%Kotaku: 0.1%Genetic Fallacy0.0%This article: 15.9%Ethan Gach: 5.1%Kotaku: 2.8%Unattributed Quote15.9%This article: 6.6%Ethan Gach: 2.2%Kotaku: 1.7%Quote-first Misdirection6.6%This article: 5.9%Ethan Gach: 13.5%Kotaku: 14.6%Biased Writer Voice5.9%This article: 19.4%Ethan Gach: 2.0%Kotaku: 2.1%Indoctrination19.4%This article: 0.0%Ethan Gach: 0.0%Kotaku: 0.7%Politically Left Leaning Bias0.0%This article: 0.0%Ethan Gach: 0.0%Kotaku: 0.1%Politically Right Leaning Bias0.0%This article: 0.0%Ethan Gach: 2.6%Kotaku: 3.5%Attempt to Sell a Product or S…0.0%

439 words analyzed.

Speakers

3speakers54%attributed speech202writer words
Voice mapSelect a segment to jump to its words
Writer's voice • 26 words • 100.0% coverageWriter's voice • 39 words • 0.0% coverageWriter's voice • 24 words • 0.0% coverageGeneviève Forget • 51 words • 0.0% coverageGeneviève Forget • 6 words • 0.0% coverageGeneviève Forget • 28 words • 100.0% coverageWriter's voice • 30 words • 100.0% coverageMatt Booty • 29 words • 100.0% coverageMatt Booty • 24 words • 0.0% coverageWriter's voice • 32 words • 0.0% coverageWriter's voice • 40 words • 100.0% coverageWriter's voice • 11 words • 0.0% coverageAnamaria Musca • 42 words • 0.0% coverageAnamaria Musca • 57 words • 100.0% coverage
Selected voice

Anamaria Musca

100%flagged-word coverage
99 attributed words42% of attributed speech100% writer coverage
0%30.0%60.0%Indoctrination+57.6 ptsWriter: 0.0%Anamaria Musca: 57.6%57.6%Unattributed Quote-34.7 ptsWriter: 34.7%Anamaria Musca: 0.0%0.0%Biased Writer Voice-12.9 ptsWriter: 12.9%Anamaria Musca: 0.0%0.0%

Attribution is sentence-level. Pattern percentages are calculated only from words assigned to that voice.

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Analysis

Hover over highlighted words in the article to view the associated bias or fallacy analysis.