The Verge56%

Doom’s new expansion shows just what makes id Software special 58%

By Jay Peters31%

7/10/2026, 12:00:00 PM

BS Summary: This article contains 33 faulty reasoning types, including Halo Effect, Negativity Bias, and Appeal to Authority, with Biased Writer Voice as the most egregious example at 25.7% saturation with 247 hits. Analysis detected 2,433 faulty-reasoning hits from 960 analyzed words, generating a BS Score of 54.5% and a BS Rank of 58% (9,066 of 21,203 articles). This article is worse (more manipulative) than 57.20% of the article peer group.

Doom’s new expansion shows just what makes id Software special 
Nobody makes games like id. 
Jul 10, 2026, 12:00 PM UTC 
Image: Bethesda Softworks 
Xbox’s ‘reset’: all the news about Microsoft’s layoffs and studio changes 
Jay Peters is a senior reporter covering technology, gaming, and more. 
He joined The Verge in 2019 after nearly two years at Techmeme. 
This week should have been a celebration for Doom developer id Software. 
The studio just launched Revelations , a meaty expansion for Doom: The Dark Ages that adds a powerful new weapon and more demonic levels to blast through. 
Even though I hadn’t picked up The Dark Ages for more than a year, it only took moments before I fell right back into the familiar loop from id’s modern Doom games. 
Each plays differently, but they all have a similar foundation built around fast-paced shooter action that makes them feel iconically Doom  and unlike pretty much anything else. 
But instead the launch has been overshadowed. 
As part of Xbox’s mass layoffs and strategy “reset,” id was gutted. 
The specific figures vary, but reports all paint a grim picture. 
GamesBeat reports that “at least” 92 of the 185 full-time id employees, or about 50 percent of the studio, were laid off. 
Game Developer obtained a Texas WARN notice saying that 96 employees were cut from id’s Richardson, Texas, office, and 40 remote workers reporting to that location were laid off, too. 
Sources speaking to Kotaku believe that the team working on the studio’s proprietary id Tech game engine has just one employee left. 
Whichever way you count it, it appears the id of today is a shell of the studio that it was at the beginning of the week. 
And just as that is happening, Revelations shows exactly what made the studio special. 
The Dark Ages expanded the Doom formula , especially with a new shield that doubled as a throwable buzzsaw, but in the process added some unnecessary features. 
Revelations wisely focuses more on the core Doom formula of taking down wave after wave of bad guys and significantly cuts down on the rest. 
Revelations also takes things up a notch by giving The Slayer a new spear. 
You can swing it like a sword to hit nearby enemies, toss it like a grappling hook to zip forward, or, with upgrades, stab bad guys or throw it like a javelin. 
With the shield, I usually got up close and personal with demons, taking a spray and pray and parry approach. 
With the spear, I’d stay more at a distance, dodging foes and coming in for a punishing blow when the time was right. 
The game became more of a dance than an exercise in brute force. 
If you like modern Doom , you’ll probably like everything else Revelations includes. 
Familiar enemies are back, such as the spider-like Arachnotron , the flying Revenant , and the lumbering Mancubus . 
Battles take place in big arenas, and in fights, I almost always feel like I’m just about to run out of ammo, armor, or health until I get a thrilling kill that gives me more resources to survive. 
It’s all backed by a pulsing metal soundtrack that makes the action that much more awesome. 
If what I just described sounds like it could have been said about Doom 2016 or Doom Eternal , you’re right. id knows what a Doom game is and what it wants a Doom game to be, and Revelations is one of the best examples yet of what modern Doom can be. 
Despite pioneering the FPS genre, Doom remains distinct from its contemporaries by focusing on brutal, unrelenting action. 
It’s something the studio was able to explore and refine over literally decades; the original Doom launched in 1993, and its sequels all updated or expanded the concept in some form. 
And that’s not even including the studio’s other genre-defining games, like Quake , Wolfenstein 3D , and Rage . 
It’s unclear what id’s future is; GamesBeat says the studio had been trying out ideas like a multiplayer or co-op version of Doom , a John Wick -style game, and even a new Perfect Dark . 
But like other cut-down Xbox studios , if id is going to make another Doom , it’s going to be chasing a difficult goal in a deteriorated state. 
Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates. 
Bethesda has reportedly lost more than 50 staffers as part of the Xbox layoffs. 
Microsoft’s Xbox reset is pivoting Obsidian to make Fallout instead of Avowed 
If Microsoft sold off Xbox, who would even buy it? 
ICE agents are making house calls for online critics 
OpenAI rolls out GPT-5.6 after government greenlight  and announces ‘ChatGPT Work’ 
Say hello to Claude Wrapped 
The ChatGPT browser is already dead 
Netflix reportedly considers adding always-on channels 
Advertiser Content From 
This is the title for the native ad 
Gaming laptops are too expensive right now, but this one’s a good value 
The Steam Machine fits my TV, my desk, and my life 
Doom developer id reportedly cut in half as part of Xbox layoffs 
Discord accidentally banned over 8,000 people for posting grids and other ‘benign’ images 
Cameron Faulkner Jul 8 
Polestar owners left ‘holding the bag’ after EV brand pulls out of the US 
If you criticize ICE online, agents might just show up at your house 
Schlage’s Sense Pro unlocks the door so I don’t have to 
Fidji Simo steps down from leading OpenAI’s AGI work due to illness 
Comcast is breaking up with NBCU. 
Why did it ever buy it in the first place? 
Article reasoning-pattern comparisonThis article: 14.2%Jay Peters: 2.7%The Verge: 3.6%Confirmation Bias14.2%This article: 0.0%Jay Peters: 0.6%The Verge: 1.3%Anchoring Bias0.0%This article: 9.9%Jay Peters: 2.5%The Verge: 3.8%Availability Heuristic9.9%This article: 6.7%Jay Peters: 0.6%The Verge: 1.3%Representativeness Heuristic6.7%This article: 1.5%Jay Peters: 0.3%The Verge: 0.8%Hindsight Bias1.5%This article: 0.5%Jay Peters: 0.9%The Verge: 1.7%Overconfidence Bias0.5%This article: 12.1%Jay Peters: 3.0%The Verge: 6.1%Framing Effect12.1%This article: 2.7%Jay Peters: 0.3%The Verge: 0.9%Loss Aversion2.7%This article: 0.0%Jay Peters: 0.4%The Verge: 0.5%Status Quo Bias0.0%This article: 3.2%Jay Peters: 0.2%The Verge: 0.4%Sunk Cost Effect3.2%This article: 8.6%Jay Peters: 3.5%The Verge: 4.0%Optimism Bias8.6%This article: 11.6%Jay Peters: 2.2%The Verge: 2.4%Pessimism Bias11.6%This article: 18.5%Jay Peters: 7.5%The Verge: 9.4%Negativity Bias18.5%This article: 1.1%Jay Peters: 1.1%The Verge: 1.4%Self-Serving Bias1.1%This article: 0.0%Jay Peters: 0.2%The Verge: 0.7%Fundamental Attribution Error0.0%This article: 0.0%Jay Peters: 0.2%The Verge: 0.1%Actor-Observer Bias0.0%This article: 0.0%Jay Peters: 0.0%The Verge: 0.6%In-Group Bias0.0%This article: 2.9%Jay Peters: 0.2%The Verge: 0.4%Out-Group Homogeneity Bias2.9%This article: 20.6%Jay Peters: 2.8%The Verge: 2.9%Halo Effect20.6%This article: 0.0%Jay Peters: 0.0%The Verge: 0.2%Horn Effect0.0%This article: 0.0%Jay Peters: 0.0%The Verge: 0.0%Dunning-Kruger Effect0.0%This article: 0.6%Jay Peters: 1.7%The Verge: 1.8%Recency Bias0.6%This article: 6.5%Jay Peters: 0.7%The Verge: 0.4%Primacy Effect6.5%This article: 0.0%Jay Peters: 0.0%The Verge: 0.1%Blind-Spot Bias0.0%This article: 0.0%Jay Peters: 0.4%The Verge: 1.2%Ad Hominem0.0%This article: 0.0%Jay Peters: 0.0%The Verge: 0.4%Straw Man0.0%This article: 17.2%Jay Peters: 4.0%The Verge: 4.0%Appeal to Authority17.2%This article: 2.9%Jay Peters: 0.3%The Verge: 1.6%False Dilemma2.9%This article: 5.6%Jay Peters: 0.5%The Verge: 1.2%Slippery Slope5.6%This article: 0.0%Jay Peters: 0.1%The Verge: 0.1%Circular Reasoning0.0%This article: 9.2%Jay Peters: 4.5%The Verge: 6.7%Hasty Generalization9.2%This article: 0.7%Jay Peters: 0.3%The Verge: 0.2%Red Herring0.7%This article: 0.0%Jay Peters: 0.0%The Verge: 0.7%Bandwagon0.0%This article: 4.8%Jay Peters: 3.6%The Verge: 4.3%Appeal to Emotion4.8%This article: 8.0%Jay Peters: 0.7%The Verge: 1.1%Begging the Question8.0%This article: 4.0%Jay Peters: 1.8%The Verge: 2.3%Post Hoc (False Cause)4.0%This article: 0.0%Jay Peters: 0.0%The Verge: 0.2%Tu Quoque0.0%This article: 7.0%Jay Peters: 0.9%The Verge: 0.8%Burden of Proof7.0%This article: 0.0%Jay Peters: 0.3%The Verge: 0.3%Appeal to Nature0.0%This article: 5.2%Jay Peters: 0.3%The Verge: 0.3%Composition/Division5.2%This article: 12.9%Jay Peters: 4.0%The Verge: 3.6%Anecdotal12.9%This article: 0.0%Jay Peters: 0.0%The Verge: 0.1%No True Scotsman0.0%This article: 8.5%Jay Peters: 2.2%The Verge: 2.2%Ambiguity (Equivocation)8.5%This article: 0.0%Jay Peters: 0.0%The Verge: 0.0%Gambler’s Fallacy0.0%This article: 0.0%Jay Peters: 0.1%The Verge: 0.1%Middle Ground0.0%This article: 2.1%Jay Peters: 0.1%The Verge: 0.1%Personal Incredulity2.1%This article: 0.0%Jay Peters: 0.4%The Verge: 0.2%Special Pleading0.0%This article: 0.0%Jay Peters: 0.0%The Verge: 0.2%Genetic Fallacy0.0%This article: 9.4%Jay Peters: 2.6%The Verge: 2.5%Unattributed Quote9.4%This article: 0.0%Jay Peters: 1.9%The Verge: 1.4%Quote-first Misdirection0.0%This article: 25.7%Jay Peters: 8.8%The Verge: 10.7%Biased Writer Voice25.7%This article: 1.4%Jay Peters: 0.3%The Verge: 1.1%Indoctrination1.4%This article: 0.0%Jay Peters: 0.0%The Verge: 1.7%Politically Left Leaning Bias0.0%This article: 0.0%Jay Peters: 0.0%The Verge: 0.1%Politically Right Leaning Bias0.0%This article: 7.6%Jay Peters: 5.3%The Verge: 4.2%Attempt to Sell a Product or S…7.6%

960 words analyzed.

Speakers

8speakers15%attributed speech813writer words
Voice mapSelect a segment to jump to its words
Writer's voice • 10 words • 0.0% coverageWriter's voice • 10 words • 0.0% coverageWriter's voice • 5 words • 0.0% coverageWriter's voice • 6 words • 0.0% coverageBethesda Softworks • 3 words • 0.0% coverageWriter's voice • 11 words • 0.0% coverageWriter's voice • 11 words • 0.0% coverageWriter's voice • 12 words • 0.0% coverageWriter's voice • 12 words • 0.0% coverageWriter's voice • 27 words • 100.0% coverageWriter's voice • 32 words • 0.0% coverageWriter's voice • 28 words • 0.0% coverageWriter's voice • 7 words • 0.0% coverageWriter's voice • 12 words • 100.0% coverageWriter's voice • 11 words • 0.0% coverageGamesBeat • 22 words • 0.0% coverageGame Developer • 30 words • 0.0% coverageKotaku • 22 words • 100.0% coverageWriter's voice • 26 words • 100.0% coverageWriter's voice • 14 words • 0.0% coverageWriter's voice • 27 words • 100.0% coverageWriter's voice • 25 words • 100.0% coverageWriter's voice • 14 words • 100.0% coverageWriter's voice • 32 words • 0.0% coverageWriter's voice • 20 words • 0.0% coverageWriter's voice • 23 words • 0.0% coverageWriter's voice • 13 words • 100.0% coverageWriter's voice • 13 words • 100.0% coverageWriter's voice • 19 words • 0.0% coverageWriter's voice • 38 words • 0.0% coverageWriter's voice • 16 words • 100.0% coverageWriter's voice • 52 words • 0.0% coverageWriter's voice • 17 words • 100.0% coverageWriter's voice • 31 words • 0.0% coverageWriter's voice • 19 words • 0.0% coverageGamesBeat • 36 words • 100.0% coverageWriter's voice • 28 words • 0.0% coverageWriter's voice • 22 words • 100.0% coverageWriter's voice • 14 words • 100.0% coverageMicrosoft • 12 words • 0.0% coverageWriter's voice • 10 words • 100.0% coverageWriter's voice • 9 words • 0.0% coverageOpenAI • 12 words • 0.0% coverageWriter's voice • 5 words • 100.0% coverageWriter's voice • 6 words • 100.0% coverageNetflix • 6 words • 100.0% coverageWriter's voice • 3 words • 100.0% coverageWriter's voice • 8 words • 100.0% coverageWriter's voice • 13 words • 100.0% coverageWriter's voice • 11 words • 100.0% coverageWriter's voice • 12 words • 100.0% coverageWriter's voice • 13 words • 0.0% coverageCameron Faulkner • 4 words • 0.0% coverageWriter's voice • 14 words • 100.0% coverageWriter's voice • 13 words • 100.0% coverageWriter's voice • 11 words • 100.0% coverageWriter's voice • 12 words • 0.0% coverageWriter's voice • 6 words • 100.0% coverageWriter's voice • 10 words • 100.0% coverage
Selected voice

Kotaku

100%flagged-word coverage
22 attributed words15% of attributed speech94% writer coverage
0%50.0%100.0%Unattributed Quote+96.8 ptsWriter: 3.2%Kotaku: 100.0%100.0%Biased Writer Voice-30.4 ptsWriter: 30.4%Kotaku: 0.0%0.0%Attempt to Sell a Product -9.0 ptsWriter: 9.0%Kotaku: 0.0%0.0%Indoctrination-1.6 ptsWriter: 1.6%Kotaku: 0.0%0.0%

Attribution is sentence-level. Pattern percentages are calculated only from words assigned to that voice.

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Analysis

Hover over highlighted words in the article to view the associated bias or fallacy analysis.