Kotaku73%

Elder Scrolls Online Devs Tell Worried Fans That Following Layoffs The Team Is The Same Size It Was When It Made Popular DLC 77%

By Zack Zwiezen74%

7/13/2026, 6:05:41 PM

BS Summary: This article contains 28 faulty reasoning types, including Appeal to Authority, Biased Writer Voice, and Confirmation Bias, with Negativity Bias as the most egregious example at 30.9% saturation with 160 hits. Analysis detected 1,669 faulty-reasoning hits from 518 analyzed words, generating a BS Score of 68.3% and a BS Rank of 77% (5,173 of 21,886 articles). This article is worse (more manipulative) than 76.40% of the article peer group.

Following last week's brutal and massive round of layoffs across Xbox, which affected over 1,000 employees, many Elder Scrolls Online fans are worried about the future of the MMORPG. 
But at a recent fan event, two of the game's directors told a popular player and Elder Scrolls community member that the game isn't going into maintenance mode and explained that the team is now the size it was when it shipped Wrothgar and Summerset, two past expansions fans loved. 
As reported by Massively Overpowered, over the weekend, during the ESO Tavern event in Germany, Elder Scrolls wiki Discord admin and popular ESO player Baratron spoke to some of the devs still working on the MMO following last week's round of layoffs. 
Despite the layoffs gutting the Zenimax Online team, as reported by Kotaku, Baratron said the two leads he spoke to claimed that this isn't the end of ESO. 
“Some good news for a change,” posted Baratron on Discord. 
“This is important. 
According to both Jason Barnes (Associate Design Director) and Jessica Folsom (Associate Director of Community Management), Zenimax Online Studios is now at the same size as it was when they made both Wrothgar and Summerset. 
Which, as we know, are both highly acclaimed DLCs. 
So while the layoffs are extremely upsetting for everyone involved (of course including players), this is not necessarily the end of new content or the game going into maintenance mode.” 
Baratron says the mood at the annual fan event was somber but “not a funeral.” 
He also explained that ESO game director Nick Giacomini and studio executive producer Susan Kath weren't at the event specifically because they are working on the new, updated roadmap. 
“It really is not the end yet,” said Baratron. 
On the ESO forums, community manager Kevin Gbolie confirmed what Baratron reported from the event and added that it has been a “difficult week” for those at the studio. 
“The plan is still to deliver great content, and we will hopefully have an update soon,” said Gbolie. 
“Just wanted to thank everyone for the kind words and concern for everyone at the studio and everyone impacted by layoffs. 
We know that everyone appreciates it.” 
Id Software posted a similar update for fans last week, asserting that after last week's layoffs—part of new Xbox boss Asha Sharma's massive “reset”—the studio behind Doom was now the same size it had been when it shipped Doom (2016) in an effort to make it seem like things might still work out fine. 
And while it likely is true that Zenimax Online and id are now roughly the same size they were when the studios shipped past successes, that doesn’t change the fact that a lot of talented, experienced people lost their jobs last week and won’t be replaced anytime soon. 
The fact that the same number of devs are there as when past projects shipped doesn’t mean much if those devs have to work harder with less guidance and experience. 
Article reasoning-pattern comparisonThis article: 21.0%Zack Zwiezen: 4.8%Kotaku: 4.4%Confirmation Bias21.0%This article: 16.4%Zack Zwiezen: 3.8%Kotaku: 1.6%Anchoring Bias16.4%This article: 13.7%Zack Zwiezen: 5.4%Kotaku: 4.0%Availability Heuristic13.7%This article: 0.0%Zack Zwiezen: 0.8%Kotaku: 1.1%Representativeness Heuristic0.0%This article: 0.0%Zack Zwiezen: 1.1%Kotaku: 1.0%Hindsight Bias0.0%This article: 9.3%Zack Zwiezen: 1.8%Kotaku: 1.7%Overconfidence Bias9.3%This article: 7.3%Zack Zwiezen: 4.7%Kotaku: 5.8%Framing Effect7.3%This article: 9.8%Zack Zwiezen: 1.8%Kotaku: 1.1%Loss Aversion9.8%This article: 0.0%Zack Zwiezen: 1.3%Kotaku: 1.1%Status Quo Bias0.0%This article: 0.0%Zack Zwiezen: 0.5%Kotaku: 0.4%Sunk Cost Effect0.0%This article: 11.6%Zack Zwiezen: 2.1%Kotaku: 2.9%Optimism Bias11.6%This article: 17.6%Zack Zwiezen: 4.5%Kotaku: 3.4%Pessimism Bias17.6%This article: 30.9%Zack Zwiezen: 13.7%Kotaku: 13.5%Negativity Bias30.9%This article: 6.8%Zack Zwiezen: 1.9%Kotaku: 2.0%Self-Serving Bias6.8%This article: 5.8%Zack Zwiezen: 2.1%Kotaku: 1.5%Fundamental Attribution Error5.8%This article: 0.0%Zack Zwiezen: 0.3%Kotaku: 0.3%Actor-Observer Bias0.0%This article: 0.0%Zack Zwiezen: 0.3%Kotaku: 1.3%In-Group Bias0.0%This article: 0.0%Zack Zwiezen: 0.1%Kotaku: 0.3%Out-Group Homogeneity Bias0.0%This article: 11.4%Zack Zwiezen: 2.2%Kotaku: 3.6%Halo Effect11.4%This article: 0.0%Zack Zwiezen: 0.1%Kotaku: 0.3%Horn Effect0.0%This article: 0.0%Zack Zwiezen: 0.0%Kotaku: 0.1%Dunning-Kruger Effect0.0%This article: 20.1%Zack Zwiezen: 2.9%Kotaku: 2.4%Recency Bias20.1%This article: 0.0%Zack Zwiezen: 0.6%Kotaku: 0.6%Primacy Effect0.0%This article: 0.0%Zack Zwiezen: 0.1%Kotaku: 0.0%Blind-Spot Bias0.0%This article: 10.4%Zack Zwiezen: 0.7%Kotaku: 1.3%Ad Hominem10.4%This article: 0.0%Zack Zwiezen: 0.4%Kotaku: 0.6%Straw Man0.0%This article: 25.3%Zack Zwiezen: 2.0%Kotaku: 2.6%Appeal to Authority25.3%This article: 4.4%Zack Zwiezen: 2.9%Kotaku: 2.3%False Dilemma4.4%This article: 0.0%Zack Zwiezen: 1.2%Kotaku: 1.0%Slippery Slope0.0%This article: 0.0%Zack Zwiezen: 0.1%Kotaku: 0.2%Circular Reasoning0.0%This article: 16.2%Zack Zwiezen: 13.7%Kotaku: 9.4%Hasty Generalization16.2%This article: 0.0%Zack Zwiezen: 0.3%Kotaku: 0.3%Red Herring0.0%This article: 0.0%Zack Zwiezen: 1.5%Kotaku: 1.1%Bandwagon0.0%This article: 2.9%Zack Zwiezen: 5.2%Kotaku: 5.8%Appeal to Emotion2.9%This article: 2.3%Zack Zwiezen: 0.6%Kotaku: 0.9%Begging the Question2.3%This article: 0.0%Zack Zwiezen: 3.0%Kotaku: 2.4%Post Hoc (False Cause)0.0%This article: 0.0%Zack Zwiezen: 0.2%Kotaku: 0.3%Tu Quoque0.0%This article: 5.6%Zack Zwiezen: 0.9%Kotaku: 0.7%Burden of Proof5.6%This article: 0.0%Zack Zwiezen: 0.0%Kotaku: 0.2%Appeal to Nature0.0%This article: 1.7%Zack Zwiezen: 0.6%Kotaku: 0.5%Composition/Division1.7%This article: 5.8%Zack Zwiezen: 9.1%Kotaku: 4.3%Anecdotal5.8%This article: 0.0%Zack Zwiezen: 0.1%Kotaku: 0.1%No True Scotsman0.0%This article: 5.8%Zack Zwiezen: 2.0%Kotaku: 2.0%Ambiguity (Equivocation)5.8%This article: 0.0%Zack Zwiezen: 0.0%Kotaku: 0.0%Gambler’s Fallacy0.0%This article: 0.0%Zack Zwiezen: 0.1%Kotaku: 0.1%Middle Ground0.0%This article: 0.0%Zack Zwiezen: 0.6%Kotaku: 0.5%Personal Incredulity0.0%This article: 0.0%Zack Zwiezen: 0.2%Kotaku: 0.2%Special Pleading0.0%This article: 10.4%Zack Zwiezen: 0.4%Kotaku: 0.1%Genetic Fallacy10.4%This article: 9.7%Zack Zwiezen: 2.0%Kotaku: 2.8%Unattributed Quote9.7%This article: 6.4%Zack Zwiezen: 1.5%Kotaku: 1.6%Quote-first Misdirection6.4%This article: 23.2%Zack Zwiezen: 15.3%Kotaku: 15.3%Biased Writer Voice23.2%This article: 0.0%Zack Zwiezen: 3.4%Kotaku: 2.4%Indoctrination0.0%This article: 0.0%Zack Zwiezen: 0.0%Kotaku: 0.6%Politically Left Leaning Bias0.0%This article: 0.0%Zack Zwiezen: 0.1%Kotaku: 0.1%Politically Right Leaning Bias0.0%This article: 10.4%Zack Zwiezen: 7.9%Kotaku: 3.5%Attempt to Sell a Product or S…10.4%

518 words analyzed.

Speakers

4speakers50%attributed speech261writer words
Voice mapSelect a segment to jump to its words
Writer's voice • 23 words • 100.0% coverageWriter's voice • 29 words • 100.0% coverageWriter's voice • 50 words • 100.0% coverageWriter's voice • 42 words • 0.0% coverageBaratron • 28 words • 100.0% coverageBaratron • 10 words • 100.0% coverageBaratron • 3 words • 0.0% coverageJason Barnes • 35 words • 0.0% coverageWriter's voice • 9 words • 100.0% coverageWriter's voice • 30 words • 0.0% coverageBaratron • 15 words • 0.0% coverageBaratron • 29 words • 0.0% coverageBaratron • 9 words • 0.0% coverageKevin Gbolie • 29 words • 0.0% coverageKevin Gbolie • 18 words • 0.0% coverageKevin Gbolie • 21 words • 0.0% coverageKevin Gbolie • 6 words • 0.0% coverageId Software • 54 words • 100.0% coverageWriter's voice • 48 words • 0.0% coverageWriter's voice • 30 words • 0.0% coverage
Selected voice

Id Software

100%flagged-word coverage
54 attributed words21% of attributed speech100% writer coverage
0%50.0%100.0%Attempt to Sell a Product +100.0 ptsWriter: 0.0%Id Software: 100.0%100.0%Biased Writer Voice+85.4 ptsWriter: 14.6%Id Software: 100.0%100.0%Unattributed Quote-19.2 ptsWriter: 19.2%Id Software: 0.0%0.0%Quote-first Misdirection-8.8 ptsWriter: 8.8%Id Software: 0.0%0.0%

Attribution is sentence-level. Pattern percentages are calculated only from words assigned to that voice.

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Analysis

Hover over highlighted words in the article to view the associated bias or fallacy analysis.