Kotaku73%

The Outer Worlds And Grounded Studio Obsidian Losing Around 25 Percent Of Its Staff To Xbox Layoffs 40%

By Rebekah Valentine48%

7/6/2026, 10:29:53 PM

BS Summary: This article contains 17 faulty reasoning types, including Anecdotal, Biased Writer Voice, and Pessimism Bias, with Halo Effect as the most egregious example at 27.6% saturation with 116 hits. Analysis detected 978 faulty-reasoning hits from 421 analyzed words, generating a BS Score of 45.1% and a BS Rank of 40% (13,202 of 21,887 articles). This article is better (less manipulative) than 60.30% of the article peer group.

Among the massive cuts made today across Xbox, Kotaku understands that roughly one-quarter of Obsidian Entertainment, the first-party studio behind Avowed, The Outer Worlds, and Pentiment, is being let go. 
Speaking to sources with knowledge of the matter, Kotaku understands that somewhere around 60-70 people were cut. 
The layoffs included producers, artists, designers, programmers, QA testers, writers, and others who have worked across Obsidian’s prodigious slate of recent releases. 
Looking through LinkedIn posts from impacted employees, it’s apparent that many of those impacted were senior talent, including some with over a decade of experience at the studio. 
The art director on The Outer Worlds and the studio’s only recruiter were among those laid off. 
Most of these roles were eliminated on July 6, as part of Xbox’s first 1,600 layoffs, while a few were told they would be let go later this year as part of the second wave of cuts. 
One individual told me that employees who will remain at the studio have not yet received formal guidance on how their existing projects can continue with so many staff members missing, particularly given what they characterized as a “huge list of projects” in the works at the studio in the coming months. 
Kotaku understands that work on Grounded 2 (which is currently in early access) and the announced DLC for The Outer Worlds 2 is expected to continue, but plans beyond that are up in the air. 
Employees expect to hear more at a studio-wide meeting on July 7. 
Xbox declined to comment on specifics. 
Obsidian Entertainment is 23 years old and was founded back in June 2003 by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones. 
It has become beloved over the years for a diverse set of projects, including Star Wars: Knights of the Old Republic II: The Sith Lords, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and its sequel. 
Following the studio's acquisition by Microsoft in 2018, Obsidian has released The Outer Worlds 1 and 2, Grounded 1 and 2 (early access), Avowed, and Pentiment. 
Pentiment launched in 2022 and won a Peabody Award as well as the Game Developers Choice award for best narrative. 
The Outer Worlds, released in 2019, won Game of the Year at the New York Game Awards, RPG of the year at the DICE Awards, and a Nebula Award for game writing, among other accolades. 
Article reasoning-pattern comparisonThis article: 6.7%Rebekah Valentine: 4.5%Kotaku: 4.4%Confirmation Bias6.7%This article: 0.0%Rebekah Valentine: 1.3%Kotaku: 1.6%Anchoring Bias0.0%This article: 13.8%Rebekah Valentine: 3.5%Kotaku: 4.0%Availability Heuristic13.8%This article: 5.2%Rebekah Valentine: 0.5%Kotaku: 1.1%Representativeness Heuristic5.2%This article: 0.0%Rebekah Valentine: 1.1%Kotaku: 1.0%Hindsight Bias0.0%This article: 4.0%Rebekah Valentine: 2.3%Kotaku: 1.7%Overconfidence Bias4.0%This article: 11.2%Rebekah Valentine: 3.8%Kotaku: 5.8%Framing Effect11.2%This article: 0.0%Rebekah Valentine: 0.0%Kotaku: 1.1%Loss Aversion0.0%This article: 8.8%Rebekah Valentine: 0.4%Kotaku: 1.1%Status Quo Bias8.8%This article: 0.0%Rebekah Valentine: 1.1%Kotaku: 0.4%Sunk Cost Effect0.0%This article: 8.3%Rebekah Valentine: 3.5%Kotaku: 2.9%Optimism Bias8.3%This article: 20.7%Rebekah Valentine: 3.7%Kotaku: 3.4%Pessimism Bias20.7%This article: 9.5%Rebekah Valentine: 9.1%Kotaku: 13.5%Negativity Bias9.5%This article: 0.0%Rebekah Valentine: 3.9%Kotaku: 2.0%Self-Serving Bias0.0%This article: 0.0%Rebekah Valentine: 0.5%Kotaku: 1.5%Fundamental Attribution Error0.0%This article: 0.0%Rebekah Valentine: 0.2%Kotaku: 0.3%Actor-Observer Bias0.0%This article: 0.0%Rebekah Valentine: 0.5%Kotaku: 1.3%In-Group Bias0.0%This article: 0.0%Rebekah Valentine: 0.1%Kotaku: 0.3%Out-Group Homogeneity Bias0.0%This article: 27.6%Rebekah Valentine: 5.3%Kotaku: 3.6%Halo Effect27.6%This article: 0.0%Rebekah Valentine: 0.2%Kotaku: 0.3%Horn Effect0.0%This article: 0.0%Rebekah Valentine: 0.1%Kotaku: 0.1%Dunning-Kruger Effect0.0%This article: 0.0%Rebekah Valentine: 1.9%Kotaku: 2.4%Recency Bias0.0%This article: 6.2%Rebekah Valentine: 0.9%Kotaku: 0.6%Primacy Effect6.2%This article: 0.0%Rebekah Valentine: 0.1%Kotaku: 0.0%Blind-Spot Bias0.0%This article: 0.0%Rebekah Valentine: 0.1%Kotaku: 1.3%Ad Hominem0.0%This article: 0.0%Rebekah Valentine: 0.3%Kotaku: 0.6%Straw Man0.0%This article: 20.7%Rebekah Valentine: 1.9%Kotaku: 2.6%Appeal to Authority20.7%This article: 0.0%Rebekah Valentine: 1.3%Kotaku: 2.3%False Dilemma0.0%This article: 0.0%Rebekah Valentine: 0.4%Kotaku: 1.0%Slippery Slope0.0%This article: 0.0%Rebekah Valentine: 0.1%Kotaku: 0.2%Circular Reasoning0.0%This article: 6.7%Rebekah Valentine: 5.8%Kotaku: 9.4%Hasty Generalization6.7%This article: 0.0%Rebekah Valentine: 0.2%Kotaku: 0.3%Red Herring0.0%This article: 0.0%Rebekah Valentine: 0.9%Kotaku: 1.1%Bandwagon0.0%This article: 0.0%Rebekah Valentine: 2.8%Kotaku: 5.8%Appeal to Emotion0.0%This article: 0.0%Rebekah Valentine: 0.2%Kotaku: 0.9%Begging the Question0.0%This article: 15.0%Rebekah Valentine: 1.5%Kotaku: 2.4%Post Hoc (False Cause)15.0%This article: 0.0%Rebekah Valentine: 0.4%Kotaku: 0.3%Tu Quoque0.0%This article: 0.0%Rebekah Valentine: 1.0%Kotaku: 0.7%Burden of Proof0.0%This article: 0.0%Rebekah Valentine: 0.0%Kotaku: 0.2%Appeal to Nature0.0%This article: 0.0%Rebekah Valentine: 0.0%Kotaku: 0.5%Composition/Division0.0%This article: 26.1%Rebekah Valentine: 3.7%Kotaku: 4.3%Anecdotal26.1%This article: 0.0%Rebekah Valentine: 0.0%Kotaku: 0.1%No True Scotsman0.0%This article: 0.0%Rebekah Valentine: 1.4%Kotaku: 2.0%Ambiguity (Equivocation)0.0%This article: 0.0%Rebekah Valentine: 0.0%Kotaku: 0.0%Gambler’s Fallacy0.0%This article: 0.0%Rebekah Valentine: 0.2%Kotaku: 0.1%Middle Ground0.0%This article: 0.0%Rebekah Valentine: 0.7%Kotaku: 0.5%Personal Incredulity0.0%This article: 0.0%Rebekah Valentine: 0.0%Kotaku: 0.2%Special Pleading0.0%This article: 0.0%Rebekah Valentine: 0.0%Kotaku: 0.1%Genetic Fallacy0.0%This article: 16.4%Rebekah Valentine: 1.5%Kotaku: 2.8%Unattributed Quote16.4%This article: 0.0%Rebekah Valentine: 0.2%Kotaku: 1.6%Quote-first Misdirection0.0%This article: 25.7%Rebekah Valentine: 7.7%Kotaku: 15.3%Biased Writer Voice25.7%This article: 0.0%Rebekah Valentine: 0.2%Kotaku: 2.4%Indoctrination0.0%This article: 0.0%Rebekah Valentine: 0.1%Kotaku: 0.6%Politically Left Leaning Bias0.0%This article: 0.0%Rebekah Valentine: 0.0%Kotaku: 0.1%Politically Right Leaning Bias0.0%This article: 0.0%Rebekah Valentine: 0.8%Kotaku: 3.5%Attempt to Sell a Product or S…0.0%

421 words analyzed.

Speakers

1speaker1.4%attributed speech415writer words
Voice mapSelect a segment to jump to its words
Writer's voice • 17 words • 100.0% coverageWriter's voice • 30 words • 100.0% coverageWriter's voice • 17 words • 100.0% coverageWriter's voice • 22 words • 100.0% coverageWriter's voice • 28 words • 0.0% coverageWriter's voice • 17 words • 0.0% coverageWriter's voice • 37 words • 0.0% coverageWriter's voice • 52 words • 100.0% coverageWriter's voice • 35 words • 0.0% coverageWriter's voice • 12 words • 0.0% coverageXbox • 6 words • 0.0% coverageWriter's voice • 28 words • 0.0% coverageWriter's voice • 39 words • 100.0% coverageWriter's voice • 26 words • 0.0% coverageWriter's voice • 20 words • 0.0% coverageWriter's voice • 35 words • 0.0% coverage
Selected voice

Xbox

100%flagged-word coverage
6 attributed words100% of attributed speech90% writer coverage
0%15.0%30.0%Biased Writer Voice-26.0 ptsWriter: 26.0%Xbox: 0.0%0.0%Unattributed Quote-16.6 ptsWriter: 16.6%Xbox: 0.0%0.0%

Attribution is sentence-level. Pattern percentages are calculated only from words assigned to that voice.

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Analysis

Hover over highlighted words in the article to view the associated bias or fallacy analysis.