Gizmodo58%

'Alice in Borderland: Retry' Makes Up For the Netflix Series Reheating 'Squid Game' Nachos 78%

By Isaiah Colbert0%

7/22/2026, 10:15:16 PM

BS Summary: This article contains 26 faulty reasoning types, including Negativity Bias, Anecdotal, and Loss Aversion, with Biased Writer Voice as the most egregious example at 58.5% saturation with 572 hits. Analysis detected 2,407 faulty-reasoning hits from 978 analyzed words, generating a BS Score of 69.1% and a BS Rank of 78% (4,828 of 21,171 articles). This article is worse (more manipulative) than 77.20% of the article peer group.

Not to pick at an irritated scab, but when the eighth and final season of *Game of Thrones*... happened... 
I, a fan of the series via the show, naively assumed all author George R.R. 
Martin had to do was pen a different bookend to the series to recover all the lost goodwill of the series. 
Little did I know that was a touchy subject among book-readers who’ve been tortured by the author’s perpetual procrastination for years. 
Condolences. 
While the same scenario isn’t fully analogous with what’s happened with Netflix’s live-action *Alice in Borderland* TV show and VIZ Media’s English manga release of the series’ extended epilogue, *Alice in Borderland: Retry*, the manga more than retroactively makes up for the huge disappointment I felt witnessing the show I loved go full *Squid Game* in the worst way possible in its final season. 
*Alice in Borderland* is a cutting series in which a man named Arisu gets trapped in a sci-fi death game where a group of sequestered survivors must compete in a litany of challenges in an abandoned city. 
Think *Gantz* meets *Kaiji*. 
Its rules are cruel, but never completely ass-pull, with players logically outfoxing each other to win games lest a laser from the sky punch them through the top of their heads. 
The show was so good I didn’t realize it was based on a manga by Haro Aso (*Zom 100: Bucketlist of the Dead*) that was also adapted into an anime—a fact that speaks to its overall quality in a sea of lackluster live-action Netflix projects. 
And for two seasons it came and went, adapting that story prior to *Squid Game* mania and, subsequently, in the throes of its pop culture takeover. 
That is, until a third season was released last year, ripping Arisu and his lover Usagi from their peaceful lives post-death games and throwing them back into the fray like a kid with a magnifying glass looming over an ant hill. 
I was rocking with the series for a bit despite the show clearly making stuff up as it went along until it committed the tacky, cardinal sin of copying what *Squid Game*'s third season did in its final moments, desperately sequel-baiting itself by asking the question no one was curious about in a stinger: What if it took place in America? 
May that answer never come because of the road it took to tarnish the show’s reputation. 
As far as I’m concerned, there was no third season. 
So imagine my surprise to find that Viz Media's recently released localization of Aso’s 2020 epilogue manga to the series, set 10 years after its conclusion, would retroactively act as a remedy to the Netflix series’ final season I wish I could wipe from my mind palace. 
The manga starts out almost exactly the same as the third season of the Netflix series (duh, the manga came out first), with Arisu going from a NEET to a psychologist and Usagi expecting their first child. 
That’s the last thing similar between the two. 
Unlike the Netflix series’ contrived reasoning to get everyone back into the games, Arisu winds up in the games for a pretty simple reason. 
He and five other participants get hit by a billboard and wind up in the Borderlands. 
If you’ve watched the show or read the manga, this inciting incident is far from the cataclysmic events that send Arisu to the Borderlands the first time around, but what it lacks in spectacle, it more than makes up for in the challenge that awaits them. 
In contrast to the more-is-more inventiveness of the Netflix series’ games in its final season, Arisu and company only have to play one game, which is essentially musical chairs but for keeps. 
Despite the simplicity of the game, the stakes of the 300+ page epilogue far exceed those of the Netflix series, where its collective of players, composed of an insurance employee, a nursery school teacher, an emergency room nurse, a doctor, and an unemployed man, have to debate whose life matters more. 
It’s rare that manga get a chance to reach a conclusion without getting the axe, and just as rare for series on an indefinite hiatus to start back up regardless of whether a creator is healthy, willing, and able to spin more narrative yarn years after the fact. 
Which begs the question whether the juice is worth the squeeze to loop back to a series that’s already over. 
Evidently, I wasn’t the only one in doubt of what, if anything, could be gained from revisiting a series whose manga concluded pretty succinctly. 
Aso had his doubts too, which he lays bare near the midpoint of the manga, writing the following: 
It’s been ten years since I started working on *Alice in Borderland*. 
Like Arisu, I didn’t want to ever revisit a horrifying world like Borderland, but I was given the opportunity to write a sequel and I just couldn’t pass it up. 
What does it mean to live? 
What do our lives mean? 
Now, at 40 years old, I want to retry answering these questions. 
While its game is a deceptively simple one, a fatal road of agony, betrayal, and second-guessing the inherent good in the human spirit left me in awe as I flipped through its pages and found that Aso still had it in him to concoct an intense, not-so-unwinnable death game, and that what he had to say serves as a footnote to a series that’s more than earned its place in the pantheon of death game narratives. 
Want more io9 news? 
Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who. 
Article reasoning-pattern comparisonThis article: 12.4%Isaiah Colbert: 21.2%Gizmodo: 4.1%Confirmation Bias12.4%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 1.4%Anchoring Bias0.0%This article: 9.3%Isaiah Colbert: 0.0%Gizmodo: 3.0%Availability Heuristic9.3%This article: 3.7%Isaiah Colbert: 0.0%Gizmodo: 1.5%Representativeness Heuristic3.7%This article: 0.0%Isaiah Colbert: 1.1%Gizmodo: 0.7%Hindsight Bias0.0%This article: 4.9%Isaiah Colbert: 0.0%Gizmodo: 2.2%Overconfidence Bias4.9%This article: 1.4%Isaiah Colbert: 2.4%Gizmodo: 5.6%Framing Effect1.4%This article: 16.6%Isaiah Colbert: 0.0%Gizmodo: 0.5%Loss Aversion16.6%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.4%Status Quo Bias0.0%This article: 0.0%Isaiah Colbert: 1.0%Gizmodo: 0.3%Sunk Cost Effect0.0%This article: 2.8%Isaiah Colbert: 1.8%Gizmodo: 3.9%Optimism Bias2.8%This article: 1.6%Isaiah Colbert: 0.8%Gizmodo: 2.2%Pessimism Bias1.6%This article: 32.7%Isaiah Colbert: 10.6%Gizmodo: 7.6%Negativity Bias32.7%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.8%Self-Serving Bias0.0%This article: 2.5%Isaiah Colbert: 1.1%Gizmodo: 1.1%Fundamental Attribution Error2.5%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.2%Actor-Observer Bias0.0%This article: 2.1%Isaiah Colbert: 0.0%Gizmodo: 0.9%In-Group Bias2.1%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.4%Out-Group Homogeneity Bias0.0%This article: 15.5%Isaiah Colbert: 10.1%Gizmodo: 2.8%Halo Effect15.5%This article: 0.0%Isaiah Colbert: 0.7%Gizmodo: 0.2%Horn Effect0.0%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.0%Dunning-Kruger Effect0.0%This article: 0.0%Isaiah Colbert: 1.3%Gizmodo: 1.6%Recency Bias0.0%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.4%Primacy Effect0.0%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.1%Blind-Spot Bias0.0%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 1.1%Ad Hominem0.0%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.2%Straw Man0.0%This article: 1.8%Isaiah Colbert: 2.3%Gizmodo: 4.1%Appeal to Authority1.8%This article: 5.3%Isaiah Colbert: 3.3%Gizmodo: 1.4%False Dilemma5.3%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.6%Slippery Slope0.0%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.2%Circular Reasoning0.0%This article: 15.7%Isaiah Colbert: 10.2%Gizmodo: 5.4%Hasty Generalization15.7%This article: 6.5%Isaiah Colbert: 0.0%Gizmodo: 0.3%Red Herring6.5%This article: 2.5%Isaiah Colbert: 0.0%Gizmodo: 0.9%Bandwagon2.5%This article: 14.7%Isaiah Colbert: 0.0%Gizmodo: 4.9%Appeal to Emotion14.7%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 1.0%Begging the Question0.0%This article: 4.8%Isaiah Colbert: 0.0%Gizmodo: 3.3%Post Hoc (False Cause)4.8%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.1%Tu Quoque0.0%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.5%Burden of Proof0.0%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.2%Appeal to Nature0.0%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.3%Composition/Division0.0%This article: 17.3%Isaiah Colbert: 0.0%Gizmodo: 2.0%Anecdotal17.3%This article: 1.0%Isaiah Colbert: 0.0%Gizmodo: 0.1%No True Scotsman1.0%This article: 0.8%Isaiah Colbert: 0.0%Gizmodo: 2.3%Ambiguity (Equivocation)0.8%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.0%Gambler’s Fallacy0.0%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.1%Middle Ground0.0%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.2%Personal Incredulity0.0%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.1%Special Pleading0.0%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.1%Genetic Fallacy0.0%This article: 1.2%Isaiah Colbert: 0.9%Gizmodo: 4.7%Unattributed Quote1.2%This article: 6.2%Isaiah Colbert: 0.0%Gizmodo: 1.2%Quote-first Misdirection6.2%This article: 58.5%Isaiah Colbert: 44.0%Gizmodo: 13.6%Biased Writer Voice58.5%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 1.6%Indoctrination0.0%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 1.4%Politically Left Leaning Bias0.0%This article: 0.0%Isaiah Colbert: 0.0%Gizmodo: 0.2%Politically Right Leaning Bias0.0%This article: 4.1%Isaiah Colbert: 2.0%Gizmodo: 3.4%Attempt to Sell a Product or S…4.1%

978 words analyzed.

Speakers

1speaker6.6%attributed speech913writer words
Voice mapSelect a segment to jump to its words
Writer's voice • 14 words • 0.0% coverageWriter's voice • 19 words • 100.0% coverageWriter's voice • 15 words • 0.0% coverageWriter's voice • 21 words • 0.0% coverageWriter's voice • 21 words • 100.0% coverageWriter's voice • 1 words • 0.0% coverageWriter's voice • 64 words • 100.0% coverageWriter's voice • 37 words • 0.0% coverageWriter's voice • 4 words • 100.0% coverageWriter's voice • 31 words • 100.0% coverageWriter's voice • 45 words • 100.0% coverageWriter's voice • 26 words • 0.0% coverageWriter's voice • 41 words • 100.0% coverageWriter's voice • 61 words • 100.0% coverageWriter's voice • 16 words • 0.0% coverageWriter's voice • 10 words • 100.0% coverageWriter's voice • 47 words • 100.0% coverageWriter's voice • 37 words • 0.0% coverageWriter's voice • 8 words • 0.0% coverageWriter's voice • 24 words • 100.0% coverageWriter's voice • 16 words • 0.0% coverageWriter's voice • 46 words • 100.0% coverageWriter's voice • 32 words • 100.0% coverageWriter's voice • 51 words • 100.0% coverageWriter's voice • 48 words • 0.0% coverageWriter's voice • 20 words • 0.0% coverageWriter's voice • 24 words • 0.0% coverageWriter's voice • 18 words • 0.0% coverageHaro Aso • 12 words • 100.0% coverageHaro Aso • 30 words • 0.0% coverageHaro Aso • 6 words • 0.0% coverageHaro Aso • 5 words • 0.0% coverageHaro Aso • 12 words • 0.0% coverageWriter's voice • 76 words • 100.0% coverageWriter's voice • 4 words • 100.0% coverageWriter's voice • 36 words • 100.0% coverage
Selected voice

Haro Aso

37%flagged-word coverage
65 attributed words100% of attributed speech91% writer coverage
0%32.5%65.0%Biased Writer Voice-62.7 ptsWriter: 62.7%Haro Aso: 0.0%0.0%Unattributed Quote+18.5 ptsWriter: 0.0%Haro Aso: 18.5%18.5%Quote-first Misdirection-6.7 ptsWriter: 6.7%Haro Aso: 0.0%0.0%Attempt to Sell a Product -4.4 ptsWriter: 4.4%Haro Aso: 0.0%0.0%

Attribution is sentence-level. Pattern percentages are calculated only from words assigned to that voice.

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Analysis

Hover over highlighted words in the article to view the associated bias or fallacy analysis.